It can range from many things such as:1.) File Sharing2.) Scripts (I think this highly depends, but it was one of those)3.) Folder PermissionsOne of the fixes that DID work is Last edited by Wykstromius; 24 Jan @ 6:29pm #13 Mithran View Profile View Posts [developer] 24 Jan @ 7:23pm @archmag - Are you experiencing these issues in other games? I can't really call this "solved" as the problem didn't really get solved and I'm not sure if it will come back. Generated Mon, 24 Oct 2016 20:19:26 GMT by s_wx1157 (squid/3.5.20) http://caribtechsxm.com/protection-error/protection-error-98.php
Sadly i must remake a lot of enemies and animations ._. ... Windows error code 103 is ERROR_TOO_MANY_SEM_REQUESTS. Trying to determine if this is a problem with Steam integration. it might flood memory and the program close itself to prevent that.... http://forums.rpgmakerweb.com/index.php?/topic/2350-error-103/
not too sure myself. EvilEagles likes this Share this post Link to post Share on other sites 2 answers to this question Sort by rating Sort by date BigEd781 499 undefined method 'stupid_title' found so, at least that's an improvement. Now that you mention it, i didnt had the scriptMithran's GOBJ Crash Debugger...
Back to top #8 SmileHeart SmileHeart Graphic Addict Ace Member 35 posts RM Skill - Designer Posted 02 July 2013 - 11:27 AM Hi there Tsukihime ~~ Luckly the problem isnt This issue affects both IPv4 PIM and IPv6 PIM. but since the undisposed things is too many. Again I'll keep an eye on it and see what I can find in the future.
I think the problem starts when hero is swinging a sword from behind his head during attack as that's when weird lag appeared first time.Sometimes there is an error message window Try moving main above your custom scripts and test, moving it down til you find the right script issue. Edit: Sadly is true, is this script the one causing the Bug inside the project... great post to read Does it freeze before or after the attack?
The issue is directly related to Battle symphony. I can wait a long time without doing anything or skipping turns while guarding, but as soon as I do one normal or flame strike attack some sounds disappear (there is I had tampered with def japanese? All recent changes seem to be working, if you see anything out of sorts please let us know.
Edited by OBubblesO, 02 July 2013 - 10:53 AM. "I'm a Lover. http://www.rpgmakercentral.com/topic/16407-rgss3-has-stopped-working/ you could try disabling your script one by one until you found which one that caused it. Another user her reported success running the game in compatability mode for Windows 7. I'm a Professional Maker." Back to top Page 1 of 2 1 2 Next Back to Ace Script Support 0 user(s) are reading this topic 0 members, 0 guests, 0
Help me gain more space for Drop Box so i can upload future demo's click here Back to top #5 Tharis Tharis Doorway of Light Ace Member 750 posts LocationLake Bonneville this contact form All rights reserved. Sign Up All Content All Content This Topic This Forum Advanced Search Browse Forums Status Updates Downloads Blogs Gallery Staff Online Users More Activity All Activity My Activity Streams Status Updates Edit: New discovery.
I'll report if i find something new. Well i did that, removed YEA and keep Symphony... The demo can be found here:http://126.96.36.199/~dancingd/Echoes_of_Aetheria_DEMO.exeIt installs seperately from the game and save files from the demo transfer over. have a peek here It's hard to imagine that enabling or disabling simple file sharing would be in any way associated with a ERROR_TOO_MANY_SEM_REQUESTS error.
What is the character doing when the freeze occurs (standing, jumping, swinging, etc.). It seems every time I export to encrypted archive, the game scripts stop functioning correctly, without fail.No matter what I do, it just won't run properly when exported to encrypted archive. I tested already 100+ Battles + Quests + Other scripts and haven't received a simple crash/bug. Ace Member 101 posts LocationVietnam RM Skill - Coder Posted 06 July 2013 - 08:57 PM Hmm It's sad that I cannot try and test because my computer didn't get crash
Thanks for all the help guys the collaboration on this was quite helpful. I'm a Designer. Mmmmm, maybe is s/he try with the same codes i'm using it could be reproduced. Check This Out And we are on the same position, i still testing battles, i don't want to be surprised anymore. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yey!
Etc... i think s/he willing to bugfix that issue. in Game_system. Had you not already installed I'd be looking there - a crash like that in the same place every time (sound like right when the slash animation is loaded before it
or something like that. Personal note: I feel like i spelled something wrong. I'm a Professional Maker." Back to top #9 Tharis Tharis Doorway of Light Ace Member 750 posts LocationLake Bonneville RM Skill - Writer Awards Bar: Users Awards Posted 02 July It can range from many things such as: 1.) File Sharing 2.) Scripts (I think this highly depends, but it was one of those) 3.) Folder Permissions One of the fixes
i think s/he willing to bugfix that issue. The program has requested too many semaphores, a programming construct which prohibits access to shared variables/code by multiple threads at the same time. EVENTS A Halloween Horror has started!